To the Frozen North We Go!
On silver necklaces they strung
Hi there, good
morning afternoon (well I assume by the time I finish this it’ll probably be afternoon, so let’s so with that instead.) Based on an overwhelming response from the hivemind we’re heading to the Frozen North today. Roughly defined as the northwestern region of the world map.
So the first thing I want to do is take the Region and set up a regional map breaking the 24 mile hexes here into 6 mile hexes, and a more detailed write-up from the original paragraph in the campaign map.
The lands beyond the Outer Sea are said to have been created when the god Vakr slew the ancient king of the giants Alvadi and cast his broken body down into the great Worldsea. Long before the city state that would one day become Eternium was founded, Vakr called to the greatest and most noble warriors in the world to wage war against the giants that made their home upon the island of Alva. Upon the isle the warrior kings and the giants warred for centuries before the giants were driven off into the mountains and the men settled the coast naming themselves the Skoltoi (Giantslayers). A thousand years ago, during the Conquest of the Eternal Emperor he was aided by Skoltoi mercenaries led by the fearsome King Sigismund. During their conquest earning him an oathstone from the Emperor obligating him to leave his people in freedom, in exchange for constructing a trio of beacons on Alva. The Sons of Sigismund ruled well but over centuries the kingdom dissolved into feuding clans, and around a hundred years ago the Skoltoi began to look across the Outer sea for plunder and comfort that were lacking on Alva.
Bound by the ancient oathstone pledge, the Emperor ordered construction of forts and lookout posts along the coasts to prevent the Skoltoi raiders from being able to effectively advance or hold territory in the Westerlands, and the Imperial Navy made entry into the Inner Sea impossible. However, following the death of the Eternal Emperor during the Great Betrayal ten years ago the situation has changed greatly. Skoltoi raiders have begun to seize territory along the northern coast of the Westerlands, but are themselves being threatened by Giants which roam the northern mountains and pose great danger to the Skoltoi in their villages below. The Skoltoi have many powerful local Thegns but none among them would be recognized as King. Will the Skoltoi be able to unite and survive the growing darkness, or will they be ground to dust in an age of darkness?
Ok, with that done, and the regional map reconstructed from the above into the six mile hex scale.
So with the text providing some more history about the region and a regional map complete, I believe the next step is going to be setting up some points of interest. By the book for a regional map of this size I’d be looking at 45 static points of interest with a third representing settlements & fortifications, and the remainder being dungeons / lairs / special PoIs.
Well… while adding them to the map I somehow managed to have Worldographer close on me without saving… uh… any of it so uh. I had some POIs that I was listing as I added them to the map, but hadn’t gotten around to the details yet beyond the listed on my text doc. Basically there was a capital and large castle within the bay, several smaller towns and villages scattered along the coasts, a few inland points of interest. It was all coming together real good, and I never hit save.
Running out of time and I don’t feel up to rebuilding it all today, so there is where we’re ending today. Next week is going to be pretty crazy at work, so it’s probably going to be some pretty brief articles covering the basics of magical research, mercantile ventures, strongholds & domains.